Yankee Group  
Search
Expand All | Collapse All

My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout

Newest Item(s)
bullet

OneAPI Pilot Shows Business Issues Still Trump Technology Hurdles in Operator-Developer Partnerships

4G B/OSS: Oxymoron or Mandate?

Best of the Anywhere Web 2010

Enterprises Require Clean Clouds

M-Everything: The Mobile Transaction Landscape

The Promise and Perils of Tokenization

Finding Digital Gold When the Seas Are Awash with Pirates

Consumers Consider Axing the Coax

Slow Recovery Stalls Europe’s Eastern Promise

Why iPhones Matter


Promotions

Recently Viewed
bullet

Video Game Consoles: The Next TV Network

MNOs Need To Get Smarter About Retailing

Anywhere Lessons from Emerging Markets

What’s Next for Mobile in Europe?

Google Stumbles with Nexus One Launch

Storefront > Research Reports

Video Game Consoles: The Next TV Network

View larger image

 
 

Price $495.00 QTY:
Description The Renewed Battle Over the Digital Living Room

Americans spend an average of 136 minutes every day watching television, according to Yankee Group’s Anywhere Consumer: 2009 U.S. Survey Suite. It goes without saying, then, that any company that can make its mark on U.S. television sets can also make its mark on U.S. pocketbooks.

For years, service providers have controlled the TV via subsidized set-top boxes (STBs). And these products kept getting better as they added features like widgets, remote DVR controls and streaming video from online sites like YouTube. Meanwhile, despite faster innovation and time to market, consumer electronics manufacturers have generally struggled in this space, given the higher upfront cost of their most successful connected offering to date—the digital media adapter.

Recently, however, the online communities of video game consoles have begun offering innovative new features that directly challenge service provider offerings in the VoD and mobile video space. These offerings could promise to turn the tide in favor of consumer electronics manufacturers. Using findings from our Anywhere Consumer: 2009 U.S. Survey Suite, Wave 1-12, we predict that video game consoles will increasingly eat into service provider advertising and VoD revenue, while stealing consumer eyeballs. Furthermore, consoles promise to take the fight beyond the living room by introducing VoD content to multiple devices, including mobile phones, through their online communities.
Keywords Video game, console, TV, network, household
Pages
Publish Date & Author(s)
by Dmitriy Molchanov, Analyst
4 pages
February 2010

 

Related Products...